Nightmare Route

Basically, here's the theory behind the Nightmare Route.

The Nightmare Route is the way to break the cycle, at least temporarily. It works like this. Takhim will drop hints, because in all honesty even he craves a bit. During one's Conversation, they have to pick up on these hints. If the flowchart continues the proper way, then the Nightmare Route option will be unlocked. This is when one crashes the cabin back into the world of the expedition, and grounds themself there by anchoring themself to a creation. If a vessel (like Khaled is a vessfel for the Fourth Entity) wants to finish out their life and they find the Nightmare Route, they are allowed.

To enter the Nightmare Route, one must achieve the following conditions.

They must discover that the SIx are not all gods as they believe, only Takhim has real control and he can determine how much power each has.

They must discover that when the expedition ends, each of the vessels dies.

They must interrogate Takhim on a method of escape.

They must refuse to accept Takhim's urges to sleep and activfely disobey.

They must not suffocate.

They must keep the Magic in their blood flowing long enough.

If all of these are fulfilled, one will have the option of two nNightmare Routes.

They can brave the Forest... I couldn't. I know what types of fucking things Takhim creates. The forest is the jungle outside of the cabin. The member of the Six who is undergoing the route has to run through and manage to get out. It's not that simple, the entire time they're on the run from Takhim, who lowers himself to make it fair. But, Takhim has mannequins created. These mannequins become the nurses and the doctors on option two, but in this form they have extreme physical activity. TO escape the Forest, one must brave it and run through in the dead of night, while going through the Ruined Cabin Hellscape and being pursued by the fucking Mannequins. That was too terrifying. I broke down in fear.

I hate myself for breaking down in fear

Option Two is the authority option, if the Six starts a fight, one of the other members will 'call the police' which is the start of the RPG bullshit that allows them to escape. Remember, Takhim created the worlds and the entities to escape boredom, in his escape quest he styles it after an RPG. It is a "Secret" route, once the police come they ask stupid questions and blame it all on LSD. They then transport you to the Hospital, where the route continues.